home *** CD-ROM | disk | FTP | other *** search
- Path: uunet!tektronix!tekgen!tekred!games-request
- From: games-request@tekred.TEK.COM
- Newsgroups: comp.sources.games
- Subject: v02i098: umoria - single player dungeon simulation, Patch2
- Message-ID: <1880@tekred.TEK.COM>
- Date: 1 Dec 87 00:38:19 GMT
- Sender: billr@tekred.TEK.COM
- Lines: 366
- Approved: billr@tekred.TEK.COM
-
- Submitted by: "James E. Wilson" <wilson@ji.berkeley.edu>
- Comp.sources.games: Volume 2, Issue 98
- Archive-name: umoria/Patch2
-
- [This contains a man page, both unformatted and formatted. -br]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of shell archive."
- # Contents: moria.6 moria.man
- # Wrapped by billr@tekred on Mon Nov 30 16:26:40 1987
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f moria.6 -a "${1}" != "-c" ; then
- echo shar: Will not over-write existing file \"moria.6\"
- else
- echo shar: Extracting \"moria.6\" \(4727 characters\)
- sed "s/^X//" >moria.6 <<'END_OF_moria.6'
- X.TH MORIA 6
- X.UC 4
- X.SH NAME
- Xmoria \- Dungeon Adventure
- X.SH SYNOPSIS
- X.B /usr/games/moria
- X[
- X.B \-ros
- X]
- X[
- X.I save_file
- X]
- X.SH DESCRIPTION
- X.PP
- XThe game of
- X.I moria
- Xis a single player dungeon simulation. A
- Xplayer may choose from a number of races and classes when
- Xcreating their character, and then 'run' that character over a
- Xperiod of days, weeks, even months; attempting to win the game by
- Xdefeating the Balrog which lurks in the deeper levels.
- X.PP
- XThe player will begin his adventure on the town level where
- Xhe may acquire supplies, weapons, armor, and magical devices by
- Xbartering with various shop owners. After preparing for his
- Xadventure, the player can descend into the dungeons of
- X.I moria
- Xwhere fantastic adventures await his coming!
- X.PP
- XTo get started you really only need to know two commands. The command
- X.B ?
- Xwill give you a list of the available commands (below).
- XThe
- X.B /
- Xcommand will identify the objects you see on the screen.
- XBefore beginning your first adventure, you should also read
- X.I The Dungeons of MORIA
- Xdocument carefully. The game of
- X.I moria
- Xis a complicated game, and
- Xwill require a dedicated player to win.
- X.PP
- XThe
- X.B \-r
- Xswitch will make the game accept rogue like commands.
- X.PP
- XThe
- X.B \-o
- Xswitch will make the game accept original commands (this is the default).
- X.PP
- XThe
- X.B \-s
- Xswitch will print the scores and then quit.
- X.PP
- XIf
- X.I save_file
- Xis specified,
- X.I moria
- Xwill be restored from the specified saved game file.
- X.SH "Original Mode Commands"
- X.nf
- XB <Dir> Bash (object/creature)| q Quaff a potion.
- XC Display character. | r Read a scroll.
- XD <Dir> Disarm a trap/chest. | s Search for hidden doors.
- XE Eat some food. | t Take off an item.
- XF Fill lamp with oil. | u Use a staff.
- XL Current location. | v Version and credits.
- XP Print map. | w Wear/Wield an item.
- XR Rest for a period. | x Exchange weapon.
- XS Search Mode. | / Identify a character.
- XT <Dir> Tunnel. | ? Display this panel.
- Xa Aim and fire a wand. |
- Xb Browse a book. | ^M Repeat the last message.
- Xc <Dir> Close a door. | ^R Redraw the screen.
- Xd Drop an item. | ^K Quit the game.
- Xe Equipment list. | ^X Save character and quit.
- Xf Fire/Throw an item. | $ Shell out of game.
- Xi Inventory list. | < Go up an up-staircase.
- Xj <Dir> Jam a door with spike.| > Go down a down-staircase
- Xl <Dir> Look given direction. | . <Dir> Move in direction.
- Xm Cast a magic spell. | Movement: 7 8 9
- Xo <Dir> Open a door/chest. | 4 6 5 == Rest
- Xp Read a prayer. | 1 2 3
- X.fi
- X.bp
- X.SH "Rogue Like Commands"
- X.nf
- Xf <Dir> Bash (object/creature)| q Quaff a potion.
- XC Display character. | r Read a scroll.
- XD <Dir> Disarm a trap/chest. | s Search for hidden doors.
- XE Eat some food. | T Take off an item.
- XF Fill lamp with oil. | Z Use a staff.
- XW Current location. | v Version and credits.
- XM Print map. | w Wear/Wield an item.
- XR Rest for a period. | X Exchange weapon.
- X# Search Mode. | / Identify a character.
- XCTRL <dir> Tunnel | ? Display this panel.
- Xz Aim and fire a wand. |
- XP Browse a book. | ^P Repeat the last message.
- Xc <Dir> Close a door. | ^R Redraw the screen.
- Xd Drop an item. | Q Quit the game.
- Xe Equipment list. | ^X Save character and quit.
- Xt Fire/Throw an item. | ! Shell out of game.
- Xi Inventory list. | < Go up an up-staircase.
- XS <Dir> Jam a door with spike.| > Go down a down-staircase.
- Xx <Dir> Look given direction. | SHIFT <Dir> Move in direction.
- Xm Cast a magic spell. | Movement: y k u
- Xo <Dir> Open a door/chest. | h l . == Rest
- Xp Read a prayer. | b j n
- X.fi
- X.SH AUTHORS
- XRobert Alan Koeneke / University of Oklahoma
- X.br
- XJimmey Wayne Todd / University of Oklahoma
- X.SH UNIX Port
- XJames E. Wilson / UC Berkeley
- X.SH Manual Page
- XRoger S. Southwick / Tektronix, Inc.
- X.SH BUGS
- X.PP
- XThe SYS V version does not lock the scoreboard, if two processes try
- Xto modify it at the same time, it may become corrupted.
- X
- XWearing an amulet that would raise a stat over 18/100 actually only raises
- Xthe stat to 18/100. When the amulet is removed, the stat drops to a value
- Xbelow its original value.
- X
- XProbably infinite (although countably infinite).
- END_OF_moria.6
- if test 4727 -ne `wc -c <moria.6`; then
- echo shar: \"moria.6\" unpacked with wrong size!
- fi
- # end of overwriting check
- fi
- if test -f moria.man -a "${1}" != "-c" ; then
- echo shar: Will not over-write existing file \"moria.man\"
- else
- echo shar: Extracting \"moria.man\" \(5469 characters\)
- sed "s/^X//" >moria.man <<'END_OF_moria.man'
- X
- X
- X
- XMORIA(6) UNIX Programmer's Manual MORIA(6)
- X
- X
- X
- XNAME
- X moria - Dungeon Adventure
- X
- XSYNOPSIS
- X /usr/games/moria [ -ros ] [ save_file ]
- X
- XDESCRIPTION
- X The game of moria is a single player dungeon simulation. A
- X player may choose from a number of races and classes
- X when creating their character, and then 'run' that charac-
- X ter over a period of days, weeks, even months; attempting
- X to win the game by defeating the Balrog which lurks in the
- X deeper levels.
- X
- X The player will begin his adventure on the town level where
- X he may acquire supplies, weapons, armor, and magical dev-
- X ices by bartering with various shop owners. After
- X preparing for his adventure, the player can descend
- X into the dungeons of moria where fantastic adventures await
- X his coming!
- X
- X To get started you really only need to know two commands.
- X The command ? will give you a list of the available commands
- X (below). The / command will identify the objects you see on
- X the screen. Before beginning your first adventure, you
- X should also read The Dungeons of MORIA document carefully.
- X The game of moria is a complicated game, and will require a
- X dedicated player to win.
- X
- X The -r switch will make the game accept rogue like commands.
- X
- X The -o switch will make the game accept original commands
- X (this is the default).
- X
- X The -s switch will print the scores and then quit.
- X
- X If save_file is specified, moria will be restored from the
- X specified saved game file.
- X
- XOriginal Mode Commands
- X B <Dir> Bash (object/creature)| q Quaff a potion.
- X C Display character. | r Read a scroll.
- X D <Dir> Disarm a trap/chest. | s Search for hidden doors.
- X E Eat some food. | t Take off an item.
- X F Fill lamp with oil. | u Use a staff.
- X L Current location. | v Version and credits.
- X P Print map. | w Wear/Wield an item.
- X R Rest for a period. | x Exchange weapon.
- X S Search Mode. | / Identify a character.
- X T <Dir> Tunnel. | ? Display this panel.
- X a Aim and fire a wand. |
- X b Browse a book. | ^M Repeat the last message.
- X
- X
- X
- XPrinted 11/30/87 1
- X
- X
- X
- X
- X
- X
- XMORIA(6) UNIX Programmer's Manual MORIA(6)
- X
- X
- X
- X c <Dir> Close a door. | ^R Redraw the screen.
- X d Drop an item. | ^K Quit the game.
- X e Equipment list. | ^X Save character and quit.
- X f Fire/Throw an item. | $ Shell out of game.
- X i Inventory list. | < Go up an up-staircase.
- X j <Dir> Jam a door with spike.| > Go down a down-staircase
- X l <Dir> Look given direction. | . <Dir> Move in direction.
- X m Cast a magic spell. | Movement: 7 8 9
- X o <Dir> Open a door/chest. | 4 6 5 == Rest
- X p Read a prayer. | 1 2 3
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- XPrinted 11/30/87 2
- X
- X
- X
- X
- X
- X
- XMORIA(6) UNIX Programmer's Manual MORIA(6)
- X
- X
- X
- XRogue Like Commands
- X f <Dir> Bash (object/creature)| q Quaff a potion.
- X C Display character. | r Read a scroll.
- X D <Dir> Disarm a trap/chest. | s Search for hidden doors.
- X E Eat some food. | T Take off an item.
- X F Fill lamp with oil. | Z Use a staff.
- X W Current location. | v Version and credits.
- X M Print map. | w Wear/Wield an item.
- X R Rest for a period. | X Exchange weapon.
- X # Search Mode. | / Identify a character.
- X CTRL <dir> Tunnel | ? Display this panel.
- X z Aim and fire a wand. |
- X P Browse a book. | ^P Repeat the last message.
- X c <Dir> Close a door. | ^R Redraw the screen.
- X d Drop an item. | Q Quit the game.
- X e Equipment list. | ^X Save character and quit.
- X t Fire/Throw an item. | ! Shell out of game.
- X i Inventory list. | < Go up an up-staircase.
- X S <Dir> Jam a door with spike.| > Go down a down-staircase.
- X x <Dir> Look given direction. | SHIFT <Dir> Move in direction.
- X m Cast a magic spell. | Movement: y k u
- X o <Dir> Open a door/chest. | h l . == Rest
- X p Read a prayer. | b j n
- X
- XAUTHORS
- X Robert Alan Koeneke / University of Oklahoma
- X Jimmey Wayne Todd / University of Oklahoma
- X
- XUNIX Port
- X James E. Wilson / UC Berkeley
- X
- XManual Page
- X Roger S. Southwick / Tektronix, Inc.
- X
- XBUGS
- X The SYS V version does not lock the scoreboard, if two
- X processes try to modify it at the same time, it may become
- X corrupted.
- X
- X Wearing an amulet that would raise a stat over 18/100 actu-
- X ally only raises the stat to 18/100. When the amulet is
- X removed, the stat drops to a value below its original value.
- X
- X Probably infinite (although countably infinite).
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- X
- XPrinted 11/30/87 3
- X
- X
- X
- END_OF_moria.man
- if test 5469 -ne `wc -c <moria.man`; then
- echo shar: \"moria.man\" unpacked with wrong size!
- fi
- # end of overwriting check
- fi
- echo shar: End of shell archive.
- exit 0
-